Wednesday, December 16 @ 16:07:53 EST

Letter to Infinity Ward


Infinity Ward, it's party time. As in, "Fix It."

First off, congrats on having the biggest “entertainment” launch in history, whatever that means. I’m sure you guys all got phat bonuses and are planning an all-inclusive to Sandals over the holidays. Good for you.

I, on the other hand, am planning on spending my holiday vacation hanging with the family, enjoying my time off and playing your game. This is both good and bad.

On the one hand, it’s a fun game. It looks awesome. You get to do cool stuff like ride snowmobiles and pop caps in terrorists (and Russians). To that, what’s not to like?

But there are a lot of problems with your game, and I’m not sure whether they come from negligence, ignorance, apathy, or perhaps some combination of all the aforementioned. Furthermore, I’m sure you really don’t care. You’ve made your millions. You have no impetus to actually go back and make these changes to your game. And no, I’m not talking about the glitches, but we can hit those real quick.

Glitches abound, apparently, such as the Javelin glitch (which apparently you’ve fixed), the rock glitch (also fixed), and the new glitches which pitch us from our playlist into some kind of private match hell where we’re given unlimited ammo, made to shoot our teammates and generally tormented by the high-pitched squeals of adolescent, still-forming douchebags of the future (working on being fixed?).

But never mind the glitches. Glitches happen (though they possibly could’ve been prevented with, you know, a public beta).

What I’m really here to complain about is the party system, which apparently you just trucked over from CoD4 whole cloth. Did you not read the forum posts complaining about CoD4’s lobby system? Apparently someone from Treyarch did because at the very least, they had an option to maintain party integrity when withdrawing from a pre-game lobby. How can you, who now have produced the latest incarnation of the franchise, not have added in that one simple thing? Your pride doesn’t let you concede that someone who borrowed your game code might’ve made an improvement to it?

So let’s talk about the CoD:MW2 lobby experience for a moment, just so we’re clear on the terms of engagement.

On any given night, we’ll get a room together – either six for most of the playlists, or nine for Ground War – and attempt to play an evening’s worth of matchmaking. Say we’re on for two hours. In that two hours, on average, we’ll play seven or eight games.  Sometimes, we’ll get more than that. Many times, it’ll be less. This is with hundreds of thousands, if not millions, of players online playing.

When it’s less, it’s because your system, such as it is, is not working properly. Or maybe it is working properly, which makes the whole situation reprehensible.

Start with just getting a party together. It’s not as easy as it ought to be. Sure, you can send invites and people can accept. But you can’t tell who’s in a room with who, other than by guessing from the number of people on your friends list with matching status updates, i.e. “JoBlow is playing Domination on Afghan.” Even then, you don’t know how many people are in that room because they might not all be on your friends list. Being able to see who’s in a given room would be swell. In fact, as we’ve seen that feature before in other games in the past, we’ve sort of come to expect a feature like that.

In my clan, for instance, most of us would rather play a sixes game than Ground War, for any number of reasons. Maps are less chaotic. There’s more opportunity for teamwork. The connections are generally better. But it’s not so easy as just sending invites, because you might end up with a room of eight, nine or even 10. And then what do you do? Tell your friends to gtfo?

Which brings up the question, why can you not just limit the size of the room in the first place? Take a fancy little slider and move it back and forth until you’ve selected what you’d prefer the size of your room be. Sounds cool, eh? It should. We’ve seen it before.

Of course, once you get your party together, there’s the whole other matter of keeping it together. Some nights, every single time we try to enter a playlist, we lose someone in the transition. Now, I can be understanding about network problems, incompatible hosts, etc., but someone getting dropped is the catalyst for a whole shitstorm of inconvenience that directly impacts the quality of the experience.

So someone is dropped. As party leader, it would make sense if, upon seeing this (and parties are not kept together in the list to make it easy to take attendance, which again, should be a no-brainer), if I could just bounce my party back to our pre-playlist lobby and reacquire the lost player. But you can’t do that, can you?

Amongst my friends, we have a code word to tell people to back out. No, I won’t tell you what it is. Get your own. The party leader yells the code word, then drops back into pre-playlist (it’s not pre-game, yet another nonsensical problem), and waits and hopes his party heard him and/or notices he’s no longer there. If they leave before the party leader does, however, they’re dropped from the party entirely… wtf. Again, all this could be solved by just giving the host party control over the party. Not rocket science.

But then there’s the other thing. If the party leader backs out, it completely abolishes the party itself, which means if those players want to carry on playing together, someone has to start up a new party and send out invites to everyone who was just in the room, provided they can, of course, remember everyone. Again, this should be one of the basic functions of a decent party system.

Should be. It should be because that’s what we’ve come to expect from a good party system, which is where this whole thing tips into probably-going-to-piss-off-hardcore-CoD­-fans land. That’s not my intention. But you can’t have a discussion about your lobby system without bringing Halo into the conversation. Sure, I could beat around the bush and infer what game I’m referencing, but we’re adults here, right? The dirty truth is that no one has made a lobby on par with what Bungie rolls out routinely at this point.

And it’s not just that your lobby isn’t as good as that you can find in Halo 3. Your lobby system isn’t as good as the one in Halo 2, a game that dropped four-and-a-half years ago on the first iteration of Xbox Live. In fact, it was one of the first MP lobbies at all for Live. So here we are almost five years later and you mean to tell me all the other AAA-level developers are still playing catch up to Bungie?

I’m not getting into the game vs. game debate. I won’t debate the level of community support or online interactivity. That’s not why I’m here. I like your game. I enjoy playing it. You know, when me and mine actually get into a game. But it shouldn’t be so hard, and you should know that.

But here’s what I know. You won’t fix this. You won’t even read this most likely, and you sure as hell won’t put serious effort into fixing it. Why would you? You already have our money. We’re already playing your game. But I’m not a lonely voice in the wilderness. I’m not the only one who thinks thus.

This is a quote from someone on our forums (and we are a site of more than 16,000 members):

“When you sell 4.7 million copies at launch you don't need to care about these problems. Gamers are still making it the most played game on Live and they will still buy the next one at launch. The only way to make them care is to hit them in the revenue stream but that isn't going to happen anytime soon.”

In fact, I’m sure we’ll get the same sort of answer from you we got from Bungie, which was something like this: “Most people play the campaign, not multiplayer, so we cater to the campaign experience primarily, not the multiplayer.” If that’s the case with MW2 as well, then it sort of explains why you ported over your busted lobby from CoD4.

It doesn’t excuse it, but it might explain it.

The rub of this is that I like the game. I’ll be playing it in any case; if I didn’t, I wouldn’t bother with writing something so likely to be ignored. But what’s the line from the Rage song? “If you settle for nothing now, you’ll settle for nothing later.”

You want to be thought of as the best, you can’t skimp on the fundamentals. You can’t be oblivious to these problems, so what’s it going to be?


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Reader Comments
Lobby System (Score: 1)
Posted By CMA on Tuesday, January 12 @ 09:31:12 EST
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The reason I play online is to play with my friends. They have made this difficult to do. This could be a game that I really liked, but because of the lobby system it is just a game to get me through to the next Halo.



Untitled (Score: 1)
Posted By susanwen on Wednesday, March 10 @ 20:14:31 EST
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Untitled (Score: 1)
Posted By Dixon_Tufar on Wednesday, December 16 @ 16:42:37 EST
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I'd say it's worth a Level 2 Cockpunch to the team of developers/people responsible for this. Instead of improving upon what they did for Call of Duty 4, they pretty much stood pat. So, what we have to show for it in two years is some overhauled perks and equipment and a whole bunch of titles for your multiplayer character.

Whee.

Way to not have stats, party system, or anything else relevant. It's to the point now where I'm thinking about putting the game down until it's patched. Maybe. Maybe I can trade it in when it still has some value.



Untitled (Score: 1)
Posted By Caesar on Wednesday, December 16 @ 16:43:09 EST
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wow, and all this hype over a game that has more issue's then michael jackson had. glad i skipped on this purchase.










MW2 better core game, but... (Score: 1)
Posted By level250geek on Wednesday, December 16 @ 17:20:10 EST
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...Halo 3 really is the best all-around package. With the integrated stat-tracking at Bungie.net and the superior lobby system, it's easy to see why so many players have stuck with it for over 2.5 years now. It's no excuse why Infinity Ward couldn't have done the same, if not better. Maybe they shouldn't have spent so much money on the AAA music composer and the A-list voice actors?

Also, the statement that most players play the campaign is a complete and outright lie.



Untitled (Score: 1)
Posted By TexasDave67 on Wednesday, December 16 @ 17:32:27 EST
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Right on! Drost. I doubt they will fix anything, but they need to know that their reputation is now.......................shit. Awesome write-up.



Great letter (Score: 1)
Posted By rabbmasterflash on Wednesday, December 16 @ 18:05:59 EST
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and it is flat out ignorant to say "oh well glad I skipped it, go Halo"

you are missing out on an otherwise great game and up until this past week I have had days of enjoyment out of it both online and offline

I agree, lots of things to be fixed and I hope someone reads this letter

it is at minimum worth a rental, all of the CoD games are in my opinion, but what do I know...I suck at Halo





COD 4.5 (Score: 1)
Posted By SoupNazzi on Wednesday, December 16 @ 18:09:55 EST
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Can't call this COD6. More like 4.5



Nice job (Score: 1)
Posted By Blimey on Wednesday, December 16 @ 18:13:11 EST
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Nicely written and well thought out.Sadly I don't think it will make any difference. I have dropped out of playing this game for the most part. I would still like to get to my 70 level but all the b.s. is really turning me off. Disappointed mainly.



Untitled (Score: 1)
Posted By OutcastB on Wednesday, December 16 @ 18:24:02 EST
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Nicely put, to bad they could give a rat's ass about us.



excellent writeup (Score: 1)
Posted By J-Cat on Wednesday, December 16 @ 19:32:23 EST
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CoD is more "my' game than Halo, but I was astounded that CoD MW2 didn't use at least a few of the things Bungie did. Forge made it fun to create insane stupid private matches that are still fun to create and play years later. Theatre let you record the idiocy and share with your buddies. The party system... well it's just superior.

Really, this game didn't scream "buy me!" when I read all the previews and such. Nothing new. Well... new maps and perks: but it's more of less the same.

Either way: I hope they fix it soon! Once that happens, maybe I'll even buy it :)





Untitled (Score: 1)
Posted By DaRedneck on Wednesday, December 16 @ 19:32:37 EST
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For the life of me I don't know why they didn't correct their lobby BS. Nothing sux more than having only 30 minutes to get your COD fix, jumping on, hooking up with friends and then spending the entire 30 minutes backing in and out of games because someone got dropped and then having to leave disgusted because you didn't even get 1 single fuggin game in. I am a hardcore COD fan and I do think MW2 is one of the best games ever but there is no doubt its lobby = FAIL!



1 less player (Score: 1)
Posted By TANK on Wednesday, December 16 @ 19:37:31 EST
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Will be interesting to watch the top live games list major nelson posts and see how the top 5 jocky as people just get sick of MW2's problems and the forced public play aspect and walk away. I did.




Maximum range of an excuse is zero meters (Score: 1)
Posted By Joker961 on Wednesday, December 16 @ 20:22:13 EST
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This is the best written piece I've seen taking IW to task. I prowl the IW forums quite a bit. During the run up to MW2, many posts in the forums mentioned the lobby system and host migration. When W@W had an improved lobby system (with the squad and squad leader setup), I assumed that the problem was fixed, except for in-game host migration. I also assumed that, since in-game host migration was in MW2, all was golden. Never, ever would I have imagined that IW would fail to implement something which really helped us game with our friends. Y'know, they didn't even bother to highlight the party members with a color, as Treyarch did in W@W. It's a pain in the ass to be unable to tell, at a glance, whether all 6 of my squad made it into a MW2 lobby. So, the developer went out all out on the pretty details, but hosed the fundamentals.







Out before I'm in. (Score: 1)
Posted By DEEP_NNN on Thursday, December 17 @ 06:53:26 EST
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DUGG your article.

So far I've played one session of campaign. There is no draw for me other than my FL filled with people playing it. All the vitriol, hitting the airwaves has probably kept me out of this game's MM for good.

If IW posts their daily UU (unique users) for this game you can start tracking the user population. If the numbers are taking a early nose dive then you might see some action on the lesser glitches. If not, what you see if what you get until you blow a wad on the next COD game and stop playing this one. I don't expect you will see any changes to the party system, no matte what happens with the MW2 population. There is only so much can be done to upgrade a game after it is released.

My son plays MW2 very regularly and he isn't complaining and it sounds like he is having a lot of fun. If he is the rule rather than the exception then you guys might as well pack your bags and come back to Halo 3.



Neeed to be said... (Score: 1)
Posted By Q on Thursday, December 17 @ 07:54:58 EST
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I wholeheartedly agree with this but MW2 is still my GotY. The makings of a great game to an individual are whether the issues outweigh or ruin the fun of the game. For me MW2 is the most fun I have had with a game this year and I still want to play it every time I turn on the 360.



COD2 again? LOL (Score: 1)
Posted By Angelito on Thursday, December 17 @ 09:04:11 EST
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This reminds me of COD2 absence of proper lobby LOL

You can fix this with some "home medicine" :Wink:




Untitled (Score: 1)
Posted By ekattan on Thursday, December 17 @ 10:19:09 EST
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Great write up Drost.



Untitled (Score: 1)
Posted By jonny12gauge on Thursday, December 17 @ 13:16:41 EST
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Interesting read. My wife and I are getting this game for Xmas, mainly because a lot of people on my FL are playing it. But, I am shocked that the lobby system can't even stand up to Halo 2's.





Careful Regurgitation (Score: 1)
Posted By Snuphy on Thursday, December 17 @ 16:50:23 EST
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I read a review that fittingly called MW2 a "masterpiece of careful iteration". IW was so careful they painstakingly preserved not only good qualities of MW1, but also the bad. That's amazing, but in a "what the fuck were they thinking" sort of way.

I'd like to echo the call. IW, I like your game. But your shit stinks more than it should. It's past time for you to freshen up your old junk.



Party (Score: 1)
Posted By Silvio on Tuesday, December 29 @ 15:52:12 EST
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Well said! I can't believe how bad the party system is in MW2. For a game this good, it is unbelievable how little thought or attention was paid to playing with your friends. Without a fix, we are very likely to head back to Halo 3 (again).

As a side tip - we have found that setting up a party within Xbox Live (but set to game chat rather than party chat) works better at keeping friends together over just sending invites from the MW2 lobby...



Untitled (Score: 1)
Posted By zippy731 on Monday, December 21 @ 12:51:46 EST
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Good write-up Drost! +1 on the arrogance theme.. how can they not know that what they're doing is not up to snuff?

btw: who let the spambot in here?



iphone (Score: 1)
Posted By jenny on Tuesday, January 19 @ 21:37:33 EST
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Glitchers the worst (Score: 1)
Posted By Buttered_Knuckles on Thursday, February 04 @ 16:27:57 EST
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My main complaint with the game is the glitchers. The care package glitchers, in particular are really starting to burn my bacon, although the lag-switchers are just as bad. You can't even play a game from 3-7pm during which you will see less than 3-4 enemy airstrikes, harriers, EMP's or choppers on the screen at one time.

At first it was a simple annoyance, but now since everyone knows how to do it and it's so easy to do, to say it changes the outcome of a game once in a while is an understatement. For those of us that take a little pride in earning our achievements and not boosting it really pisses the hell outta me. And don't even get me going about the plethora of messages I delete in my in box daily asking me if I want to get to 10 presteige in one match. Sick, sick, sick.

Maybe it's time to go back to WoW? At least the douchebags that cheat on it actually get their accounts banned.





Untitled (Score: 1)
Posted By bodymax47 on Friday, February 05 @ 10:04:49 EST
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buy sumycin





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